Doom Hulk
Large aberrant humanoid
Level 27 Brute XP 11000

HP 306; Bloodied 153Initiative +18
AC 39, Fortitude 40, Reflex 37, Will 39Perception+18
Speed 7Darkvision
Resist 15 psychic

Traits

Nightmare Being (fear) Aura 2

Enemies in the aura grant combat advantage.

Standard Actions

Slam At-Will

Attack: Melee 2 (one creature); +32 vs. AC

Hit: 3d8 + 22 damage, and the target falls prone.

Double Slam At-Will

Effect: The doom hulk uses slam twice.

Fears Awakened (fear, psychic) Recharge when first bloodied

Attack: Close burst 3 (enemies in the burst); +30 vs. Will

Hit: 4d6 + 21 psychic damage, and the hulk slides the target up to 5 squares.

Miss: Half damage, and the hulk pushes the target up to 2 squares.

Move Actions

Spatial Leap Encounter

Effect: The hulk teleports up to 10 squares.

Str 29 (+22)                Dex 20 (+18)                Wis 10 (+13)
Con 26 (+21)                Int 12 (+14)                Cha 26 (+21)

Alignment Chaotic Evil        Languages Deep Speech, telepathy 20

Published in Dungeon Magazine 201.