Huge elemental magical beast (demon)
Level 24 Lurker XP 6050
|HP 175; Bloodied 87||Initiative +23|
|AC 38, Fortitude 37, Reflex 35, Will 33||Perception+20|
|Speed 8, climb 8 (spider climb)||Darkvision, tremorsense 10|
Attack: Melee 3 (one creature); +29 vs. AC
Hit: 2d10 + 10 damage, or 4d10 + 10 against dazed creatures.
Slashing Claws At-Will
Effect: The abomination uses claw against two different targets.
Tethering Web (poison) At-Will
Attack: Ranged 5 (one creature, or two creatures while the abomination is bloodied); +27 vs. Reflex
Hit: 1d10 + 10 poison damage, and the target is tethered (save ends). While the target is tethered, it is dazed, and the abomination can pull the target to a square adjacent to it during the abomination’s turn as a free action.
Maddening Darkness (psychic, zone) Encounter
Attack: Close burst 2 (creatures in the burst); +27 vs. Will
Hit: The target is slowed and dazed until the end of the abomination’s next turn.
Effect: The burst creates a zone that lasts until the end of the abomination’s next turn. The zone blocks line of sight for all creatures except the abomination. Any creature other than the abomination is blinded while within the zone.
Variable Resistance 3/Encounter
Trigger: The abomination takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The abomination gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Dark Leap (teleportation) Recharge when first bloodied
Trigger: An enemy damages the abomination.
Effect (Immediate Reaction): Maddening darkness recharges, and the abomination uses it. The abomination then teleports 8 squares.
Skills Religion +23, Stealth +24
Str 27 (+20) Dex 24 (+19) Wis 17 (+15)
Con 25 (+19) Int 22 (+18) Cha 19 (+16)
Alignment chaotic evil Languages Abyssal, Elven
Published in Monster Manual 3, page(s) 77.