Large natural animate (dragon, undead)
Level 8 Soldier XP 350
Initiative +8 Senses Perception +11; Darkvision
HP 92; Bloodied 46
AC 24; Fortitude 21, Reflex 20, Will 19
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 6, fly 4
Bite (standard, at-will) Healing; Acid, Cold, Fire, Lightning, or Poison
Reach 2; +15 vs AC; 1d10+5 damage plus 1d6 acid, cold, fire, lightning, or poison damage, depending on the dragon shell’s origin dragon, and the target is grabbed; see also clench. In addition, the target loses a healing surge, and the dragon shell regains 5 hit points.
Clench (standard, at-will) Necrotic
Targets a creature grabbed by the forsaken shell; +15 vs AC; 2d6+5 damage.. the dragon shell shifts up to 3 squares before or after the attack, pulling the target with it; 1d10 + 5 necrotic damage (no attack roll required).
Breath Weapon (standard, recharge )
Close blast 5; +13 vs Reflex; 3d8+5 acid, cold, fire, lightning or poison damage, depending of the dragon shell's origin dragon.
Flexibility (immediate interrupt, when the forsaken shell would be immobilized, restrained, pushed, pulled, or slid; at-will)
The forsaken shell makes saving throw. On a save, the triggering effect is negated.
When the forsaken shell kills a living dragon creature, the slain creature rises as a free-willed dragon shell at the start of its creator’s next turn.
Alignment Unaligned Languages -
Str 22 (+10) Dex 14 (+6) Wis 16 (+7)
Con 20 (+9) Int 14 (+6) Cha 13 (+5)
Published in Open Grave, page(s) 148.