Medium natural humanoid
Level 18 Artillery (Leader) XP 2000
|HP 129; Bloodied 64||Initiative +11|
|AC 30, Fortitude 29, Reflex 30, Will 31||Perception+10|
Dagger (cold, weapon) At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 2d4 + 5 damage plus 1d8 + 2 cold damage.
Dragonfear Ray (fear, psychic) At-Will
Attack: Ranged 10 (one creature); +23 vs. Will
Hit: 4d6 + 7 psychic damage. Until the end of the defiler’s next turn, the target takes 5 psychic damage each time it damages the defiler or any of the defiler’s allies.
Defiling Breath (cold, necrotic) Recharge if the power misses every target
Attack: Close blast 5 (creatures in the blast); +22 vs. Fortitude
Hit: 4d6 + 7 cold and necrotic damage, and ongoing 10 cold and necrotic damage (save ends). The defiler gains a +2 bonus to attack rolls and a +5 bonus to damage rolls until no creatures are affected by this power.
Flight of Dragons Encounter
Effect: Each ally within 5 squares of the defiler can fly 5 squares as an immediate reaction. The defiler then flies 10 squares. It does not provoke opportunity attacks for leaving the first square during this movement.
Hurled Dragon Breath (cold) Recharge
Attack: Close blast 5 or area burst 2 within 10 (creatures in the blast or burst); +22 vs. Reflex
Hit: 4d6 + 7 cold damage.
Skills Arcana +20, Intimidate +21
Str 20 (+14) Dex 15 (+11) Wis 12 (+10)
Con 15 (+11) Int 22 (+15) Cha 24 (+16)
Alignment Evil Languages Common, Draconic
Equipment: dagger .
Published in Dark Sun Creature Catalog, page(s) 33.