Medium natural humanoid dragonborn , dragonborn
Level 8 Artillery XP 350
Initiative +4 Senses Perception +4
HP 67; Bloodied 33
AC 21; Fortitude 19, Reflex 21, Will 20
Quarterstaff (standard, at-will) Weapon
+12 vs AC; (+13 while bloodied)1d8+2 damage.
Lightning Blast (standard, at-will) Arcane, Lightning
Area burst 1 within 10; +13 vs Reflex; (+14 while bloodied)2d6+4 lightning damage.
Dragon Breath (minor, encounter) Cold or Fire
Close blast 5; +11 vs Reflex; (+12 while bloodied)1d6+4 cold damage or fire damage; choose when using the power.
Acid Rain (standard, encounter) Arcane, Acid
Area burst 2 within 10; +13 vs Fortitude; (+14 while bloodied)1d8+4 acid damage. The acid rain persists until the end of the elementalist’s next turn, dealing 10 acid damage to any creature that starts or ends its turn in the area, though a creature can take this damage only once on a given turn.
Icicle Spray (standard, encounter) Arcane, Cold
Close blast 5; +13 vs Reflex; (+14 while bloodied)2d6+6 cold damage. Blast becomes difficult terrain until the end of the elementalist's next turn.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Winging Wind (immediate interrupt, when the elementalist would be hit by a melee or ranged attack; encounter)
Winds whip up, granting the elementalist a +2 bonus to the defense targeted by the attack. The elementalist can shift 2 squares, ignoring difficult terrain, and the attacker is pushed 2 squares.
Alignment Any Languages Common, Draconic
Skills Arcana +13, History +15
Str 15 (+6) Dex 11 (+4) Wis 10 (+4)
Con 13 (+5) Int 19 (+8) Cha 17 (+7)
Equipment: robes, quarterstaff .
Published in Dragon Magazine 365, page(s) 34.