Medium natural humanoid dragonborn , dragonborn
Level 17 Elite Skirmisher XP 3200
Initiative +17 Senses Perception +16
HP 322; Bloodied 161
AC 32; Fortitude 31, Reflex 32, Will 28
Saving Throws +2
Action Points 1
Katar (standard, at-will) Weapon
+22 vs AC; (+23 while bloodied)2d6+6 damage (crit 1d6+18).
Twin Katar Flurry (standard, at-will) Weapon
+20 vs ; 2d8+7 damage.. The dragonborn hunter makes two katar attacks and can shift 1 square before or after each attack. If bloodied, the dragonborn hunter can make four katar attacks instead of two (no more than two per target).
Dragon Breath (minor, encounter) Lightning
Close blast 3; targets all creatures; +20 vs Reflex; (+21 while bloodied)2d6+3 lightning damage.
Bloodied Breath (free, when first bloodied, encounter) Lightning
The dragonborn’s dragon breath recharges automatically, and the dragonborn uses it immediately as a free action.
A dragonborn hunter deals 2d6 extra damage on melee and ranged attacks against any target that it has combat advantage against.
Dragonborn Fury (only while bloodied)
A dragonborn hunter gains a +1 racial bonus to attack rolls.
Hunter's Stride (move; recharges after the dragonborn hunter attacks two or more different enemies in one turn with twin katar flurry)
The dragonborn hunter shifts 2 squares. If adjacent to only one foe after this movement, the dragonborn hunter gains combat advantage against that foe until the start of its next turn.
Alignment Unaligned Languages Common, Draconic
Skills History +10, Intimidate +11, Stealth +20
Str 21 (+13) Dex 24 (+15) Wis 16 (+11)
Con 17 (+11) Int 10 (+8) Cha 12 (+9)
Equipment: katar x2, leather armor .
Published in Dungeon Delve, page(s) 121.