Dragonborn Mercenary
Medium natural humanoid
Level 2 Skirmisher XP 125

HP 38; Bloodied 19Initiative +6
AC 16, Fortitude 13, Reflex 14, Will 14Perception+2
Speed 6

Traits

Skirmish

If the dragonborn ends a move on its turn at least 4 squares from where it started the move, it deals 1d6 extra damage with melee attacks until the start of its next turn.

Standard Actions

Battleaxe (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. AC, or +8 vs. AC while the dragonborn is bloodied

Hit: 1d10 + 4 damage, and the dragonborn shifts up to 2 squares.

Overwhelming Strike (weapon) Encounter

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 2d10 + 4 damage, and the target grants combat advantage (save ends).

Miss: Half damage.

Minor Actions

Dragon Breath (lightning) Encounter

Attack: Close blast 3 (creatures in the blast); +5 vs. Reflex

Hit: 1d6 + 2 lightning damage.

Triggered Actions

Tactical Withdrawal Encounter

Trigger: The dragonborn is bloodied.

Effect (Immediate Reaction): The dragonborn shifts up to 3 squares.

Str 18 (+5)                Dex 16 (+4)                Wis 13 (+2)
Con 14 (+3)                Int 8 (0)                Cha 10 (+1)

Alignment unaligned        Languages Common, Draconic
Equipment: battleaxe , battleaxe , hide armor , hide armor .

Published in Monster Vault, page(s) 80.