Medium natural humanoid, dragonborn
Level 14 Artillery XP 1000
|HP 108; Bloodied 54||Initiative +8|
|AC 28, Fortitude 25, Reflex 27, Will 26||Perception+7|
Rotting Staff (necrotic, weapon) At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 2d8 + 1 damage, and ongoing 10 necrotic damage (save ends).
Ray of Enfeeblement (implement, necrotic) At-Will
Attack: Ranged 20 (one creature); +19 vs. Reflex
Hit: 2d8 + 13 necrotic damage, and the target is slowed (save ends).
First Failed Saving Throw: The target is also weakened (save ends both).
Life Drain (implement, necrotic) Recharge if the necromancer misses with the attack
Attack: Ranged 10 (one creature); +19 vs. Fortitude
Hit: 3d10 + 11 necrotic damage, and the necromancer gains 10 temporary hit points.
Poison Field (implement, poison, zone) Encounter
Attack: Area burst 2 within 10 (enemies in the burst); +19 vs. Fortitude
Hit: 1d6 + 13 poison damage.
Effect: The burst creates a zone that lasts until the end of the necromancer’s next turn. Any creature that starts its turn in the zone takes 10 poison damage.
Sustain Minor: The zone persists.
Dragon Breath (necrotic) Encounter
Attack: Close blast 3 (creatures in the blast); +17 vs. Reflex
Hit: 3d6 + 7 necrotic damage, and the target cannot regain hit points (save ends).
Skills Arcana +18
Str 12 (+8) Dex 13 (+8) Wis 11 (+7)
Con 18 (+11) Int 22 (+13) Cha 20 (+12)
Alignment Evil Languages Common, Draconic
Equipment: robes, staff implement .
Published in Dungeon Magazine 202.