Dragonborn Necromancer
Medium natural humanoid, dragonborn
Level 14 Artillery XP 1000

HP 108; Bloodied 54Initiative +8
AC 28, Fortitude 25, Reflex 27, Will 26Perception+7
Speed 6

Standard Actions

Rotting Staff (necrotic, weapon) At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 2d8 + 1 damage, and ongoing 10 necrotic damage (save ends).

Ray of Enfeeblement (implement, necrotic) At-Will

Attack: Ranged 20 (one creature); +19 vs. Reflex

Hit: 2d8 + 13 necrotic damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target is also weakened (save ends both).

Life Drain (implement, necrotic) Recharge if the necromancer misses with the attack

Attack: Ranged 10 (one creature); +19 vs. Fortitude

Hit: 3d10 + 11 necrotic damage, and the necromancer gains 10 temporary hit points.

Poison Field (implement, poison, zone) Encounter

Attack: Area burst 2 within 10 (enemies in the burst); +19 vs. Fortitude

Hit: 1d6 + 13 poison damage.

Effect: The burst creates a zone that lasts until the end of the necromancer’s next turn. Any creature that starts its turn in the zone takes 10 poison damage.

    Sustain Minor: The zone persists.

Minor Actions

Dragon Breath (necrotic) Encounter

Attack: Close blast 3 (creatures in the blast); +17 vs. Reflex

Hit: 3d6 + 7 necrotic damage, and the target cannot regain hit points (save ends).

Skills Arcana +18
Str 12 (+8)                Dex 13 (+8)                Wis 11 (+7)
Con 18 (+11)                Int 22 (+13)                Cha 20 (+12)

Alignment Evil        Languages Common, Draconic
Equipment: robes, staff implement .

Published in Dungeon Magazine 202.