Dragonborn Sniper
Medium natural humanoid dragonborn , dragonborn
Level 4 Artillery XP 175

Initiative +6        Senses Perception +10
HP 44; Bloodied 22
AC 18; Fortitude 14, Reflex 17, Will 15
Speed 6

Longsword (standard, at-will) Weapon

+8 vs AC; (+9 while bloodied)1d8+3 damage.

Longbow (standard, at-will) Weapon

Ranged 20/40; +10 vs AC; (+11 while bloodied)1d10+4 damage. Bloodstinger Poison: If this is the weapon’s first hit; +6 vs. Fortitude; ongoing 5 poison damage (save ends).

Disruptive Shot (standard; requires longbow, at-will) Weapon

ranged 20/40; +8 vs AC; (+9 while bloodied)1d10+4 damage, and the dragonborn sniper grants allies adjacent to target combat advantage until the end of their next turn.

Versatile Breath (minor, encounter) Poison

Area burst 2 within 10 squares or close blast 3; +8 vs Reflex; (+9 while bloodied)1d6+4 poison damage.

Dragonborn Fury (only while bloodied)

A dragonborn gains a +1 racial bonus to attack rolls.

Alignment Evil        Languages Common, Draconic
Skills History +5, Intimidate +7, Stealth +10
Str 14 (+4)      Dex 18 (+6)      Wis 16 (+5)
Con 14 (+4)      Int 12 (+3)      Cha 10 (+2)

Equipment: bloodstinger poison, Zehir tabard, arrows (30) , hide armor , longbow , longsword .


Published in Dungeon Magazine 165, page(s) 71, 75.