Small natural humanoid (reptile), kobold
Level 5 Controller XP 200
Initiative +5 Senses Perception +4; Darkvision
HP 61; Bloodied 30
AC 19; Fortitude 16, Reflex 18, Will 17
Resist 5 lightning
Shocking Staff (standard, at-will) Lightning
+9 vs Reflex; 1d6+3 lightning damage, and the target is dazed until the end of the kobold’s next turn.
Channel Lightning (immediate reaction, when attacked with a lightning power, at-will) Lightning
The channeler uses the lightning around it to charge its shocking staff and make an attack; ranged 10; +9 vs Reflex; 3d6+3 lightning damage.
Electrify (standard, recharge ) Lightning, Zone
Area burst 2 within 10; +9 vs Reflex; 1d6+3 lightning damage, and the target is dazed (save ends). Effect: The area becomes a zone of difficult terrain until the start of the channeler’s next turn. Each creature that enters the zone takes 5 lightning damage.
Shifty (minor; at-will)
The kobold shifts 1 square.
A kobold gains a +2 bonus to all defenses against traps.
Alignment Unaligned Languages Common, Draconic
Str 10 (+2) Dex 17 (+5) Wis 15 (+4)
Con 13 (+3) Int 10 (+2) Cha 14 (+4)
Equipment: staff, leather armor .
Description: A DRAGONKIN KOBOLD BINDS itself to the service of a dragon, sealing its allegiance by grafting one of its master’s discarded scales into the flesh of its chest. It gains powers tied to its master’s elemental energy, but surrenders its individuality and free will.
Dragonkin kobolds were introduced in Draconomicon: Chromatic Dragons. The kobolds presented here are suitable for an iron or bronze dragon. You can customize dragonkin kobolds by changing the energy they wield to match the breath weapon of the dragon they serve.
Published in Draconomicon: Metallic Dragons, page(s) 198.