Dragonkin Zealot
Small natural humanoid (reptile), kobold
Level 5 Lurker XP 200

Initiative +10        Senses Perception +8; Darkvision
HP 49; Bloodied 24
AC 20; Fortitude 16, Reflex 19, Will 16
Resist 5 lightning
Speed 6

Dagger (standard, at-will)

+11 vs AC; 2d4+4 damage.

Shuriken (standard, at-will)

Ranged 6/12; +10 vs AC; 1d6+6 damage.

Run Away and Hide (immediate reaction, when the dragonkin zealot takes damage; recharges when the zealot uses electric zeal)

The dragonkin zealot shifts its speed. If it reaches a square where it has cover or concealment, it can make a Stealth check to become hidden.

Electric Zeal (minor; recharges when the zealot uses run away and hide) Lightning

The dragonkin zealot deals 3d6 extra lightning damage on melee attacks until the start of its next turn.

Shifty (minor; at-will)

The kobold shifts 1 square.

Trap Sense

A kobold gains a +2 bonus to all defenses against traps.

Alignment Unaligned        Languages Common, Draconic
Skills Stealth +11
Str 10 (+2)      Dex 19 (+6)      Wis 13 (+3)
Con 13 (+3)      Int 8 (+1)      Cha 10 (+2)

Equipment: dagger , leather armor , shuriken x5.

Description: A DRAGONKIN KOBOLD BINDS itself to the service of a dragon, sealing its allegiance by grafting one of its master’s discarded scales into the flesh of its chest. It gains powers tied to its master’s elemental energy, but surrenders its individuality and free will.
Dragonkin kobolds were introduced in Draconomicon: Chromatic Dragons. The kobolds presented here are suitable for an iron or bronze dragon. You can customize dragonkin kobolds by changing the energy they wield to match the breath weapon of the dragon they serve.

Published in Draconomicon: Metallic Dragons, page(s) 198.