Large natural humanoid (reptile)
Level 13 Skirmisher XP 800
Initiative +13 Senses Perception +15; low-light vision
HP 131; Bloodied 65
AC 27; Fortitude 24, Reflex 25, Will 24
Glaive (standard, at-will) Poison, Weapon
Reach 2; +18 vs AC; 4d4 damage plus 5 poison damage.
Sudden Rush (move, recharge )
The drakkoth ambusher shifts its speed and makes an attack against each enemy it moves adjacent to during the move; +16 vs Reflex; the target is knocked prone.
Venomous Hiss (minor, recharges when first bloodied) Poison
Close blast 2; +16 vs Reflex; 3d6+5 poison damage, and the target takes ongoing 5 poison damage (save ends).
A drakkoth ambusher deals 2d6 extra damage against any target granting combat advantage to it.
Drakkoth Rage (while bloodied)
Once per round when the drakkoth ambusher hits with an attack, it gains 10 temporary hit points.
Alignment Unaligned Languages Common, Draconic
Str 18 (+10) Dex 20 (+11) Wis 18 (+10)
Con 19 (+10) Int 12 (+7) Cha 14 (+8)
Equipment: glaive , hide armor .
In the size entry of all three drakkoths, replace “Medium” with “Large.”
Published in Monster Manual 2, page(s) 90.