Dram Blighthammer
Medium natural humanoid, dwarf
Level 15 Defender-

HP 118; Bloodied 59; Healing Surges 13; Surge Value 29Initiative +7
AC 32, Fortitude 30, Reflex 27, Will 27Perception+8
Speed 5Low-light vision

Traits

Stand the Ground

Dram can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.

Steady-Footed

Dram can make a saving throw to avoid falling prone when an attack would knock him prone.

Standard Actions

Warhammer (weapon) At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 1d10 + 11 damage, and the target is slowed until the end of Dram’s next turn.

Effect: The target is marked until the end of Dram’s next turn.

Minor Actions

Dram's Resilience (healing) Encounter

Effect: Dram can spend a healing surge.

Triggered Actions

Power Strike 3/Encounter (1/round)

Trigger: Dram hits with warhammer.

Effect (No Action): The target takes 1d10 extra damage.

Skills Athletics +16, Dungeoneering +15, Endurance +18, Insight +13
Str 18 (+11)                Dex 10 (+7)                Wis 12 (+8)
Con 19 (+11)                Int 15 (+9)                Cha 15 (+9)

Alignment Lawful Good        Languages Common, Dwarven, Giant
Equipment: chainmail , light shield , warhammer .

Published in Dungeon Magazine 200.