Medium natural humanoid, dwarf
Level 15 Defender-
|HP 118; Bloodied 59; Healing Surges 13; Surge Value 29||Initiative +7|
|AC 32, Fortitude 30, Reflex 27, Will 27||Perception+8|
|Speed 5||Low-light vision|
Stand the Ground
Dram can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.
Dram can make a saving throw to avoid falling prone when an attack would knock him prone.
Warhammer (weapon) At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 1d10 + 11 damage, and the target is slowed until the end of Dram’s next turn.
Effect: The target is marked until the end of Dram’s next turn.
Dram's Resilience (healing) Encounter
Effect: Dram can spend a healing surge.
Power Strike 3/Encounter (1/round)
Trigger: Dram hits with warhammer.
Effect (No Action): The target takes 1d10 extra damage.
Skills Athletics +16, Dungeoneering +15, Endurance +18, Insight +13
Str 18 (+11) Dex 10 (+7) Wis 12 (+8)
Con 19 (+11) Int 15 (+9) Cha 15 (+9)
Alignment Lawful Good Languages Common, Dwarven, Giant
Equipment: chainmail , light shield , warhammer .
Published in Dungeon Magazine 200.