Medium natural humanoid, dragonborn
Level 10 Artillery XP 500
|HP 82; Bloodied 41||Initiative +5|
|AC 24, Fortitude 22, Reflex 23, Will 21||Perception+5|
Staff (weapon) At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 4 damage.
Lightning Jolt (implement, lightning) At-Will
Attack: Ranged 20 (one creature); +15 vs. Reflex
Hit: 2d8 + 9 lightning damage.
Defiler's Breath (lightning, necrotic) Recharge
Attack: Close blast 3 (creatures in the blast); +13 vs. Reflex
Hit: 1d10 + 8 lightning and necrotic damage, and ongoing 5 lightning and necrotic damage (save ends). Until no creature is taking the ongoing damage, the defiler gains a +2 power bonus to attack rolls and a +5 power bonus to damage rolls.
Winging Wind Encounter
Trigger: An enemy hits the defiler with an attack.
Effect (Immediate Interrupt): The defiler pushes the triggering enemy up to 2 squares, then flies up to 6 squares.
Skills Arcana +15
Str 10 (+5) Dex 10 (+5) Wis 10 (+5)
Con 16 (+8) Int 20 (+10) Cha 13 (+6)
Alignment Evil Languages Common, Draconic
Equipment: robes, staff implement .
Published in Dungeon Magazine 202.