Dray Defiler
Medium natural humanoid, dragonborn
Level 10 Artillery XP 500

HP 82; Bloodied 41Initiative +5
AC 24, Fortitude 22, Reflex 23, Will 21Perception+5
Speed 6

Standard Actions

Staff (weapon) At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 4 damage.

Lightning Jolt (implement, lightning) At-Will

Attack: Ranged 20 (one creature); +15 vs. Reflex

Hit: 2d8 + 9 lightning damage.

Defiler's Breath (lightning, necrotic) Recharge

Attack: Close blast 3 (creatures in the blast); +13 vs. Reflex

Hit: 1d10 + 8 lightning and necrotic damage, and ongoing 5 lightning and necrotic damage (save ends). Until no creature is taking the ongoing damage, the defiler gains a +2 power bonus to attack rolls and a +5 power bonus to damage rolls.

Triggered Actions

Winging Wind Encounter

Trigger: An enemy hits the defiler with an attack.

Effect (Immediate Interrupt): The defiler pushes the triggering enemy up to 2 squares, then flies up to 6 squares.

Skills Arcana +15
Str 10 (+5)                Dex 10 (+5)                Wis 10 (+5)
Con 16 (+8)                Int 20 (+10)                Cha 13 (+6)

Alignment Evil        Languages Common, Draconic
Equipment: robes, staff implement .

Published in Dungeon Magazine 202.