Dread Boneyard
Gargantuan aberrant beast (undead)
Level 30 Elite Controller XP 38000

Initiative +20        Senses Perception +23; Darkvision
HP 550; Bloodied 275
AC 44; Fortitude 43, Reflex 40, Will 42
Immune disease, poison; Resist 20 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 5, fly 12 (hover)
Action Points 1

Bite (standard, at-will)

Reach 3; +35 vs AC; 2d12 + 10 damage.

Engulf (standard, at-will) Necrotic

Reach 3; +33 vs Reflex; (automatically hits an immobilized target). On a hit, the target is grabbed and pulled into the dread boneyard’s space; the target is dazed and takes ongoing 15 necrotic damage until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the boneyard. The boneyard can move normally while creatures are engulfed within it. The dread boneyard attacks one or two Large or smaller targets

Retributive Bite (standard, recharges when the dread boneyard is bloodied)

Reach 3; +33 vs Armor Class or Fortitude (whichever is lower); 2d12 + 10 damage, and the target is weakened (save ends).

Field of Bones (standard, recharge ) Necrotic

Close burst 10; +33 vs or (whichever is lower); 2d8 + 10 necrotic damage, and the target is immobilized.

Alignment Evil        Languages Abyssal, Common
Str 31 (+25)      Dex 20 (+20)      Wis 26 (+23)
Con 27 (+23)      Int 24 (+22)      Cha 30 (+25)


Published in Elder Evils, page(s) 2.