Dread Wraith Assassin
Large shadow humanoid (undead)
Level 31 Lurker XP 23000

Initiative +28        Senses Perception +21; Darkvision
Shroud of Night (Necrotic) aura 5; bright light in the aura is reduced to dim light, and dim light becomes darkness.
HP 206; Bloodied 103
Regeneration 20 (if the dread wraith lord takes radiant damage, regeneration is negated until the end of the wraith’s next turn)
AC 45; Fortitude 41, Reflex 43, Will 43
Immune disease, fear, poison; Resist 30 necrotic, insubstantial; Vulnerable 20 radiant (see also regeneration)
Speed fly 10 (hover); phasing

Dread Blade (standard, at-will) Necrotic

Reach 2; +34 vs Reflex; 2d10+10 necrotic damage, and the target is weakened (save ends).

Death Shriek ( when reduced to 0 hit points, ) Psychic

Close blast 3; targets enemies; +32 vs Will; 4d8+10 psychic damage, and the target is dazed (save ends). Miss: Half damage.

Combat Advantage Necrotic

The dread wraith assassin deals 4d6 extra necrotic damage against any target it has combat advantage against.

Shadow Glide (move; encounter)

The dread wraith assassin shifts 6 squares.

Spawn Wraith

Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.

Alignment Chaotic Evil        Languages Common
Skills Stealth +29
Str 24 (+22)      Dex 28 (+24)      Wis 12 (+16)
Con 20 (+20)      Int 14 (+17)      Cha 28 (+24)

Published in E3 Prince of Undeath, page(s) 53, 58, Dungeon Magazine 175, page(s) 20.