Dread Wraith
Large shadow humanoid (undead)
Level 25 Lurker XP 7000

Initiative +25        Senses Perception +18; Darkvision
Shroud of Night aura 5; bright light in the aura is reduced to dim light, and dim light becomes darkness.
HP 124; Bloodied 62 ; see also death shriek
Regeneration 20 (if the dread wraith takes radiant damage, regeneration is negated until the end of the wraith’s next turn)
AC 37; Fortitude 33, Reflex 37, Will 37
Immune disease, fear, poison; Resist 30 necrotic, insubstantial; Vulnerable 15 radiant (see also regeneration above)
Speed fly 10 (hover); see also shadow glide; phasing

Dread Blade (standard, at-will) Necrotic

Reach 2; +28 vs Reflex; 2d10+9 necrotic damage, and the target is weakened (save ends).

Death Shriek ( when reduced to 0 hit points, ) Psychic

Close blast 3; targets enemies; +27 vs Will; 4d6+9 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the target is not dazed.

Combat Advantage Necrotic

The dread wraith deals an extra 3d6 necrotic damage against any target it has combat advantage against.

Shadow Glide (move; encounter)

The dread wraith shifts 6 squares.

Spawn Wraith

Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the raise dead ritual) does not destroy the spawned wraith.

Alignment Chaotic evil        Languages Common
Skills Stealth +26
Str 18 (+16)      Dex 28 (+21)      Wis 12 (+13)
Con 20 (+17)      Int 14 (+14)      Cha 28 (+21)


Published in Monster Manual, page(s) 267, Draconomicon: Chromatic Dragons, page(s) 149, Open Grave, page(s) 68, 110, 125, The Plane Above, page(s) 111, Dungeon Delve, page(s) 179, Dungeon Magazine Annual, page(s) 42, Dungeon Magazine 160, page(s) 90, Dungeon Magazine 162, page(s) 46, Dungeon Magazine 171, page(s) 72.