Dread Zombie Knight
Medium fey animate (undead), eladrin
Level 11 Soldier XP 600

HP 117; Bloodied 58Initiative +8
AC 27, Fortitude 24, Reflex 20, Will 22Perception+12
Speed 5Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Traits

Rise Again (healing)

If the dread zombie knight drops to 0 hit points due to an attack that does not deal either fire damage or radiant damage, the creature is not destroyed. The knight falls prone and appears to be destroyed, but the creature instead regains 15 hit points at the start of its next turn.

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 2d8 + 10 damage.

Effect: The knight marks the target until the end of the knight’s next turn.

Necrotic Weapon (necrotic, weapon) At-Will

Requirement: The knight must be wielding a longsword.

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 2d8 + 10 necrotic damage, and the target is immobilized until the end of the knight’s next turn. If the target is marked by the knight, it is instead immobilized and dazed until the end of the knight’s next turn.

Move Actions

Fey Step (teleportation) Encounter

Effect: The knight teleports 5 squares.

Str 18 (+9)                Dex 12 (+6)                Wis 15 (+7)
Con 21 (+10)                Int 5 (+2)                Cha 6 (+3)

Alignment Unaligned        Languages -
Equipment: chainmail , longsword .

Published in Tomb of Horrors, page(s) 39.