Dread Zombie Myrmidon
Medium natural animate (undead)
Level 10 Soldier XP 500

Initiative +8        Senses Perception +12; Darkvision
HP 109; Bloodied 54
AC 26; Fortitude 23, Reflex 19, Will 21
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 5

Longsword (standard, at-will) Weapon

+17 vs AC; 2d8+4 damage, and the target is marked until the end of the dread zombie myrmidon's next turn.

Necrotic Weapon (standard; requires longsword, at-will) Necrotic, Weapon

+17 vs AC; 2d8+4 necrotic damage, and the target is immobilized until the end of the dread zombie myrmidon’s next turn. If the target is marked by the dread zombie myrmidon, it is immobilized and dazed until the end of the dread zombie myrmidon’s next turn.

Rise Again

If a dread zombie myrmidon is reduced to 0 hit points by an attack that does not deal fire damage or radiant damage, the creature is not destroyed. The dread zombie myrmidon falls prone and appears to be destroyed, but instead, the creature returns with 15 hit points at the start of its next turn.

Alignment Unaligned        Languages -
Str 18 (+9)      Dex 12 (+6)      Wis 15 (+7)
Con 21 (+10)      Int 5 (+2)      Cha 6 (+3)

Equipment: heavy shield , longsword , plate armor .


Published in Open Grave, page(s) 197.