Dreaming Dark Assassin
Medium natural humanoid inspired , inspired
Level 14 Elite Skirmisher XP 2000

Initiative +14        Senses Perception +12
Repulsion aura 3; while a Dreaming Dark assassin is bloodied, each enemy (including a flying enemy) treats the area within the aura as difficult terrain.
HP 276; Bloodied 138
AC 30; Fortitude 25, Reflex 30, Will 29
Saving Throws +2
Speed 6
Action Points 1

Nightmare Touch (standard, at-will) Psychic

+17 vs Reflex; 2d8+5 damage, and ongoing 10 psychic damage (save ends).

Nightmare Flurry (standard, at-will)

The assassin makes two nightmare touch attacks

Slayer's Puppets (minor 1/round, at-will) Charm

+17 vs Will; the target is dominated (save ends).

Primal Fear (standard, at-will) Fear, Psychic

Close burst 3; targets enemies taking ongoing psychic damage; +17 vs Will; 1d8+5 psychic damage, and the target is dazed (save ends).

Psychic Escape (standard, recharge ) Psychic, Teleportation

Close burst 1; +17 vs Will; 3d8+5 psychic damage. The assassin teleports 10 squares after the attack.

Dual Mind

Any creature that attacks an assassin’s Will must make two attack rolls and use the lower result.

Alignment Evil        Languages Common, Quori, telepathy 10
Skills Bluff +18, Diplomacy +18, Insight +17, Intimidate +18, Stealth +17
Str 14 (+9)      Dex 20 (+12)      Wis 20 (+12)
Con 18 (+11)      Int 24 (+14)      Cha 22 (+13)

Published in Eberron Campaign Setting, page(s) 192.