Dregoth, Sorcerer-King
Huge natural magical beast (shapechanger, undead)
Level 30 Solo Controller XP 95000

HP 1072; Bloodied 536Initiative +20
AC 44, Fortitude 43, Reflex 40, Will 43Perception+24
Speed 8, fly 10Blindsight 5, Darkvision
Immune disease, poison; Resist 20 fire, 20 necrotic
Saving Throws +5; Action Points 2


Soul Defiler (necrotic) Aura 3

Whenever an enemy starts its turn within the aura, the enemy takes 10 necrotic damage and Dregoth makes a saving throw.

Standard Actions

Bite (necrotic) At-Will

Attack: Melee 2 (one creature); +35 vs. AC

Hit: 4d12 + 2 damage, and ongoing 10 necrotic damage (save ends).

Claw (cold) At-Will

Attack: Melee 3 (one creature); +35 vs. AC

Hit: 6d6 + 7 damage, and the target takes ongoing 10 cold damage and is slowed (save ends both).

Defiling Gaze (necrotic) At-Will

Attack: Ranged 20 (one creature); +34 vs. Fortitude

Hit: 6d10 + 4 necrotic damage, and the target is dazed (save ends).

Dread King's Wrath At-Will

Effect: Dregoth uses bite once and claw once, or uses claw twice.

Breath Weapon (cold, fear, necrotic) Encounter

Attack: Close blast 5 (creatures in the blast); +34 vs. Fortitude

Hit: 2d10 + 8 cold damage plus 2d10 + 8 necrotic damage, and the target is immobilized and takes a -4 penalty to AC and Fortitude (save ends both).

Supreme Defiling Encounter

Attack: Close burst 3 (creatures in the burst); +34 vs. Fortitude

Hit: 6d10 + 4 damage.

Special: Dregoth can score a critical hit with this attack on a roll of 17-20.

Move Actions

Nightmare Travel (psychic) Encounter

Effect: Dregoth becomes insubstantial and is phasing, and he shifts 8 squares. If Dregoth enters a creature’s square, he knocks the creature prone and the creature takes 15 psychic damage.

Minor Actions

Change Shape (polymorph) At-Will 1/round

Effect: Dregoth alters his physical form to appear as a Medium male dragonborn or a gray-scaled, dragonlike humanoid until he uses change shape again or until he drops to 0 hit points. He retains his statistics in his new form. His clothing, armor, and other possessions do not change. To assume a specific individual’s form, he must have seen that individual. Other creatures can make a DC 47 Insight check to discern that the form is a disguise.

Spellmaster Recharge 5, 6, or when first bloodied

Effect: Dregoth regains the use of an expended encounter power.

Triggered Actions

Tail Riposte (fire, necrotic) At-Will

Trigger: Dregoth is hit by a creature within 4 squares of him.

Attack (Immediate Reaction): Melee 4 (the triggering creature); +34 vs. Reflex

Hit: 4d6 + 9 damage, and ongoing 15 fire and necrotic damage (save ends), and Dregoth slides the target 5 squares.

Skills Arcana +28, History +28, Insight +24
Str 31 (+25)                Dex 20 (+20)                Wis 19 (+19)
Con 20 (+20)                Int 26 (+23)                Cha 28 (+24)

Alignment Chaotic Evil        Languages All, telepathy 10

Published in Dark Sun Creature Catalog, page(s) 106.