Dressmaker's Dummy
Medium natural animate (construct)
Level 4 Controller XP 175

HP 50; Bloodied 25Initiative +6
AC 18, Fortitude 15, Reflex 17, Will 16Perception+5
Speed 6Darkvision
Immune disease, poison; Vulnerable 5 fire


Creaking Dance Aura 3

Any construct ally that starts its turn in the aura can shift 1 square as a free action.

Lead the Dance

If the dummy moves, any creature grabbed by the dummy moves with it, staying grabbed in a space of the dummy’s choice adjacent to the dummy.

Standard Actions

Slam At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d4 + 6 damage, and the target is grabbed (escape DC 14). The dummy can grab only one creature at a time.

Minor Actions

Spin Your Partner Recharge when the dummy starts its turn grabbing a creature

Effect: The dummy releases the creature it is grabbing and pushes it up to 3 squares. At the end of this movement, the dummy makes the following attack.

Attack: Close burst 1 centered on the pushed creature (creatures in the burst); +7 vs. Reflex

Hit: 1d4 + 4 damage, and the target falls prone.

Skills Acrobatics +11
Str 15 (+4)                Dex 18 (+6)                Wis 16 (+5)
Con 10 (+2)                Int 2 (-2)                Cha 1 (-3)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 211.