Medium natural animate (construct)
Level 4 Controller XP 175
|HP 50; Bloodied 25||Initiative +6|
|AC 18, Fortitude 15, Reflex 17, Will 16||Perception+5|
|Immune disease, poison; Vulnerable 5 fire|
Creaking Dance Aura 3
Any construct ally that starts its turn in the aura can shift 1 square as a free action.
Lead the Dance
If the dummy moves, any creature grabbed by the dummy moves with it, staying grabbed in a space of the dummy’s choice adjacent to the dummy.
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d4 + 6 damage, and the target is grabbed (escape DC 14). The dummy can grab only one creature at a time.
Spin Your Partner Recharge when the dummy starts its turn grabbing a creature
Effect: The dummy releases the creature it is grabbing and pushes it up to 3 squares. At the end of this movement, the dummy makes the following attack.
Attack: Close burst 1 centered on the pushed creature (creatures in the burst); +7 vs. Reflex
Hit: 1d4 + 4 damage, and the target falls prone.
Skills Acrobatics +11
Str 15 (+4) Dex 18 (+6) Wis 16 (+5)
Con 10 (+2) Int 2 (-2) Cha 1 (-3)
Alignment Unaligned Languages -
Published in Dungeon Magazine 211.