Medium fey humanoid
Level 12 Elite Soldier (Leader) XP 1400
Initiative +14 Senses Perception +7; low-light vision
Feywild Tactics aura 10; fey creatures in the aura score a critical hit on a roll of 19 or 20 (a roll of 19 is not an automatic hit, however).
HP 234; Bloodied 117
AC 30; Fortitude 24, Reflex 24, Will 22
Saving Throws +2; +5 against charm effects
Action Points 1
Longsword (standard, at-will) Weapon
+17 vs AC; 1d8+7 damage.
Stab of the Entangling Wild (standard or opportunity; requires longsword, recharge ) Weapon
+17 vs AC; 3d8+7 damage, and the target is restrained until the end of Dresyae's next turn. Dresyae cannot attack with his longsword while the target is restrained.
Feywild Challenge (standard, encounter)
Ranged 10; the target is marked until the end of the encounter or Dresyae dies, taking 4 damage each round it does not attack Dresyae.
Dresyae scores critical hits on attack rolls of natural 19 and 20. Whenever Dresyae scores a critical hit, he and all allies within 5 squares of him regain 6 hit points.
Fey Step (move; encounter) Teleport
Dresyae can teleport 5 squares.
Harvest's Sorrow (immediate reaction, when an ally within 5 squares of dresyae is damaged; at-will)
Half the attack’s damage is negated, and Dresyae takes the other half.
Battle Lord Tactics
Dresyae and his allies deal an extra 2d6 damage against enemies that Dresyae flanks.
Alignment Evil Languages Common, Elven
Skills Arcana +10, Athletics +15, History +10, Nature +12
Str 18 (+10) Dex 22 (+12) Wis 13 (+7)
Con 13 (+7) Int 14 (+8) Cha 16 (+9)
Equipment: longsword , ring of freedom of movement .
Published in Dungeon Magazine 157, page(s) 128.