Medium natural humanoid
Level 2 Elite Controller XP 250
Initiative +1 Senses Perception +8
Grave Mist aura 1; creatures in the aura take a -2 penalty to attack rolls against Dreus.
HP 70; Bloodied 35
AC 16; Fortitude 12, Reflex 16, Will 14
Saving Throws +2
Action Points 1
Poisonous Touch (standard, at-will) Poison
Melee 1; +6 vs Reflex; 1d10 + 3 poison damage.
Bloodsapper Staff (standard, at-will) Necrotic
Ranged 20; +6 vs Fortitude; 1d6 + 3 necrotic damage, and the target is dazed until the end of Dreus’s next turn.
Dreus wears five rings. Each time an attack hits her, a dark ring begins to glow. Her talisman powers change depending on the number of rings that are glowing or dark.
Dreus's Talismans (minor 1/round; at-will)
Dreus uses one of the following powers:
Talisman of Boiling Blood (Fire): Close burst 5; enemies in burst; Fire damage equal to the number of her rings that are dark.
Talisman of Bodily Preservation: Dreus gains resist equal to the number of her rings that glow to all damage until the start of her next turn.
Talisman of Assured Death (Necrotic): Ranged 20; +6 vs. Fortitude; 1d10 + 3 necrotic damage, and the target can’t spend healing surges (save ends).
Effect: Dreus can make all of her rings go dark.
Alignment Evil Languages Common, Primordial
Skills Arcana +10, Insight +8, Intimidate +7
Str 9 (0) Dex 10 (+1) Wis 15 (+3)
Con 11 (+1) Int 19 (+5) Cha 13 (+2)
Equipment: robes, 5 rings, staff implement .
Published in Dungeon Magazine 179, page(s) 58.