Drider Ghostwalker
Large fey humanoid (spider), drow
Level 26 Lurker XP 9000

HP 178; Bloodied 89Initiative +27
AC 40, Fortitude 37, Reflex 39, Will 38Perception+27
Speed 8, climb 8 (spider climb)Darkvision


Ethereal Sight

The drider can see anything within 20 squares of it, including invisible creatures and objects. A creature cannot benefit from any cover or concealment against the drider.

Standard Actions

Dagger (poison, weapon) At-Will

Attack: Melee 2 or Ranged 10 (one creature); +31 vs. AC

Hit: 3d4 + 12 damage, and ongoing 15 poison damage (save ends). If the target is granting combat advantage to the ghostwalker, the target takes 10 extra damage and the ongoing poison damage increases to 20.

Assassinate Recharge when a target hit by this power is not reduced to 0 hit points

Attack: Melee 2 (one creature granting combat advantage to the ghostwalker); +31 vs. AC

Hit: 4d4 + 33 damage. If the target is bloodied after taking damage from this attack, the target drops to 0 hit points.

Move Actions

Phase Recharge

Effect: The ghostwalker moves up to its speed. During this movement, the ghostwalker is phasing and does not provoke opportunity attacks for moving.

Minor Actions

Invisibility (illusion) Recharge when first bloodied

Effect: The ghostwalker becomes invisible until the end of its next turn.

Skills Stealth +28
Str 22 (+19)                Dex 30 (+23)                Wis 28 (+22)
Con 16 (+16)                Int 18 (+17)                Cha 15 (+15)

Alignment Chaotic Evil        Languages Elven, telepathy 20
Equipment: dagger .

Published in Dungeon Magazine 204.