Drokan, Dwarf Sunpriest
Medium natural humanoid, dwarf
Level 5 Artillery (Leader) XP 200

HP 52; Bloodied 26Initiative +3
AC 18, Fortitude 17, Reflex 16, Will 18Perception+6
Speed 5Low-light vision
Saving Throws +5 against poison effects

Traits

Stand the Ground

A dwarf sunpriest can move 1 square fewer when subject to pull, push, or slide.

Steady-Footed

A dwarf sunpriest can make a saving throw to avoid falling prone.

Standard Actions

Gouge (fire, weapon) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d8 + 3 fire damage.

Bright Ray (implement, radiant) At-Will

Attack: Ranged 10 (one creature); +10 vs. Reflex

Hit: 1d10 + 4 radiant damage, and the target takes a -2 penalty to attack rolls until the start of the sunpriest’s next turn.

Sun's Blessing (fire, healing) Encounter

Effect: One ally within 5 squares of the sunpriest regains 10 hit points. Until the end of the sunpriest’s next turn, that ally deals 5 extra fire damage with its melee attacks, and any enemy that hits that ally with a melee attack takes 5 fire damage.

Skills Dungeoneering +11, Endurance +11, Religion +9
Str 13 (+3)                Dex 12 (+3)                Wis 18 (+6)
Con 16 (+5)                Int 15 (+4)                Cha 15 (+4)

Alignment Unaligned        Languages Common, Dwarven
Equipment: hide armor , mace , totem .

Published in Dungeon Magazine 181.