Drow Adventurer
Medium fey humanoid
Level 7 Skirmisher XP 300

Initiative +10        Senses Perception +6; Darkvision
HP 79; Bloodied 39
AC 21; Fortitude 18, Reflex 21, Will 19
Speed 7

Fangblade (standard, at-will) Poison, Weapon

+12 vs AC; 2d8+2 poison damage (crit 1d8+18).

Shuriken (standard, at-will) Poison, Weapon

Ranged 6/12; +13 vs AC; 2d4+5 poison damage.

Mobile Melee Attack (standard; usable when wielding a fangblade, at-will)

The drow adventurer can move up to 3 squares and make one melee basic attack at any point during that movement. It doesn’t provoke opportunity attacks when moving away from the target of its attack.

Venomous Slash (standard, recharge ) Poison, Weapon

Required fangblade; +10 vs AC; 3d8+5 poison damage (crit 1d8+29), and all enemies adjacent to the target take 6 poison damage.

Darkfire (minor, encounter)

Ranged 10; +10 vs Reflex; until the end of the drow adventurer’s next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.

Alignment Any        Languages Common, Elven
Skills Acrobatics +13, Intimidate +5, Stealth +15
Str 12 (+4)      Dex 20 (+8)      Wis 16 (+6)
Con 15 (+5)      Int 12 (+4)      Cha 10 (+3)

Equipment: fangblade, chainmail , shuriken x20.

Published in Dragon Magazine 370, page(s) 44.