Medium fey humanoid
Level 25 Artillery XP 7000
|HP 178; Bloodied 89||Initiative +19|
|AC 37, Fortitude 36, Reflex 37, Will 39||Perception+14|
Dagger (weapon) At-Will
Attack: Melee 1 (one creature); +30 vs. AC
Hit: 2d4 + 15 damage, and the target takes a -4 penalty to attack rolls until the end of the archmage’s next turn.
Abyssal Bolt (acid, poison) At-Will
Attack: Ranged 20 (one creature); +30 vs. Reflex
Hit: 4d8 + 15 acid and poison damage.
Cruel Banishing (teleportation) Encounter
Attack: Melee 1 (one creature); +30 vs. Fortitude
Hit: The archmage teleports the target 7 squares, and the target is dazed (save ends).
Demonic Grasp (poison) Encounter
Attack: Ranged 10 (one creature); +30 vs. Fortitude
Hit: The target is immobilized and suspended 1 square up (save ends both). While this effect lasts, whenever the target or one of its allies deals damage to a demon, drow, or spider, the target takes 10 poison damage.
Unwholesome Sacrifice (necrotic) Recharge
Effect: The archmage deals 20 damage to an ally adjacent to it. In addition, the archmage recharges one encounter power or deals 10 extra damage on its next ranged attack before the end of its next turn.
Attack: Ranged 10 (one creature); +30 vs. Reflex
Hit: The target grants combat advantage and cannot benefit from invisibility or concealment until the end of the archmage’s next turn.
Skills Arcana +23
Str 13 (+13) Dex 25 (+19) Wis 14 (+14)
Con 22 (+18) Int 22 (+18) Cha 28 (+21)
Alignment chaotic evil Languages Abyssal, Common, Elven
Equipment: dagger .
Published in Monster Manual 3, page(s) 78, Dungeon Magazine 212.