Drow Archmage
Medium fey humanoid
Level 25 Artillery XP 7000

HP 178; Bloodied 89Initiative +19
AC 37, Fortitude 36, Reflex 37, Will 39Perception+14
Speed 7Darkvision

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +30 vs. AC

Hit: 2d4 + 15 damage, and the target takes a -4 penalty to attack rolls until the end of the archmage’s next turn.

Abyssal Bolt (acid, poison) At-Will

Attack: Ranged 20 (one creature); +30 vs. Reflex

Hit: 4d8 + 15 acid and poison damage.

Cruel Banishing (teleportation) Encounter

Attack: Melee 1 (one creature); +30 vs. Fortitude

Hit: The archmage teleports the target 7 squares, and the target is dazed (save ends).

Demonic Grasp (poison) Encounter

Attack: Ranged 10 (one creature); +30 vs. Fortitude

Hit: The target is immobilized and suspended 1 square up (save ends both). While this effect lasts, whenever the target or one of its allies deals damage to a demon, drow, or spider, the target takes 10 poison damage.

Minor Actions

Unwholesome Sacrifice (necrotic) Recharge

Effect: The archmage deals 20 damage to an ally adjacent to it. In addition, the archmage recharges one encounter power or deals 10 extra damage on its next ranged attack before the end of its next turn.

Darkfire Encounter

Attack: Ranged 10 (one creature); +30 vs. Reflex

Hit: The target grants combat advantage and cannot benefit from invisibility or concealment until the end of the archmage’s next turn.

Skills Arcana +23
Str 13 (+13)                Dex 25 (+19)                Wis 14 (+14)
Con 22 (+18)                Int 22 (+18)                Cha 28 (+21)

Alignment chaotic evil        Languages Abyssal, Common, Elven
Equipment: dagger .

Published in Monster Manual 3, page(s) 78, Dungeon Magazine 212.