Drow Assassin
Medium fey humanoid
Level 14 Elite Lurker XP 2000

Initiative +18        Senses Perception +16; Darkvision
HP 206; Bloodied 103
AC 30; Fortitude 24, Reflex 30, Will 28
Saving Throws +2
Speed 7
Action Points 1

Rapier (standard, at-will) Poison, Weapon

+20 vs AC; 2d8+6 poison damage.

Hand Crossbow (standard, at-will) Poison, Weapon

Ranged 10/20; +19 vs AC; 2d6+6 poison damage.

Double Attack (standard, at-will) Poison, Weapon

The drow assassin makes a rapier or hand crossbow attack, shifts up to 2 squares, then makes another rapier or hand crossbow attack.

Stinging Bolt (standard; requires hand crossbow, recharge ) Poison, Weapon

ranged 10/20; +19 vs AC; 3d6+6 poison damage, and ongoing 10 poison damage (save ends). First Failed Save: Increase the ongoing poison damage by 5.

Cloud of Darkness (minor, encounter)

Close burst 1 (close burst 2 while bloodied); this power creates a cloud of darkness that remains in place until the end of the drow assassin’s next turn. The cloud blocks line of sight for all creatures except the drow assassin. Any creature entirely within the cloud (except the drow assassin) is blinded until it exits.

Call to the Shadow (standard; at-will)

The drow assassin’s cloud of darkness power recharges, and the drow assassin uses it immediately.

Combat Advantage

The drow assassin deals 2d6 extra damage on melee and ranged attacks against any target it has combat advantage against.

Stealth Shift (immediate reaction, when an attack misses the drow assassin and the drow assassin is hidden from the attacker; at-will)

The drow assassin shifts 1 square.

Alignment Evil        Languages Common, Elven
Skills Acrobatics +19, Athletics +14, Dungeoneering +16, Intimidate +12, Stealth +21, Thievery +19
Str 14 (+9)      Dex 24 (+14)      Wis 19 (+11)
Con 13 (+8)      Int 14 (+9)      Cha 16 (+10)

Equipment: cloak, crossbow bolts (20) , hand crossbow , leather armor , rapier .

Published in Dragon Magazine 370, page(s) 46.