Drow Captain
Medium fey humanoid
Level 19 Soldier (Leader) XP 2400

HP 174; Bloodied 87Initiative +17
AC 35, Fortitude 30, Reflex 31, Will 32Perception+12
Speed 7Darkvision

Traits

Ensnaring Venom (poison) Aura 1

An unmarked slowed enemy that willingly leaves the aura takes 15 poison damage.

Standard Actions

Rapier (weapon) At-Will

Attack: Melee 1 (one creature); +24 vs. AC

Hit: 3d8 + 14 damage, and the target is slowed until the end of the drow’s next turn.

Trapping Attack At-Will

Effect: Melee 1 (one creature); an ally adjacent to the target or the drow can shift 1 square as a free action. The drow then uses rapier against the target.

Hand Crossbow (weapon) At-Will

Attack: Ranged 10 (one creature); +24 vs. AC

Hit: 2d6 + 10 damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target is also weakened (save ends both).

    Second Failed Saving Throw: The target instead falls unconscious until the end of the encounter.

Minor Actions

Darkfire Encounter

Attack: Ranged 10 (one creature); +22 vs. Reflex

Hit: The target grants combat advantage and cannot benefit from invisibility or concealment until the end of the drow’s next turn.

Skills Intimidate +21, Stealth +20
Str 20 (+14)                Dex 22 (+15)                Wis 16 (+12)
Con 14 (+11)                Int 16 (+12)                Cha 24 (+16)

Alignment Evil        Languages Abyssal, Common, Elven, Giant
Equipment: chainmail , crossbow bolt x20, hand crossbow , rapier .

Published in Dungeon Magazine 200.