Medium fey humanoid, drow
Level 4 Lurker XP 175
|HP 42; Bloodied 21||Initiative +10|
|AC 18, Fortitude 16, Reflex 17, Will 15||Perception+8|
If the garroter moves, any creature grabbed by the garroter moves with it, staying grabbed in a space of the garroter’s choice adjacent to the garroter.
While the garroter has a creature grabbed, the garroter gains a +5 bonus to all defenses.
Short Sword (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 5 damage.
Garrote (weapon) At-Will
Attack: Melee 1 (one creature granting combat advantage to the garroter); +7 vs. Reflex
Hit: 2d8 + 3 damage, and the target is grabbed (escape DC 14) until the end of the garroter’s next turn.
Sustain Standard: 2d8 + 3 damage, and the grab persists until the end of the garroter’s next turn.
Cloud of Darkness (zone) Encounter
Effect: Close burst 1. The burst creates a zone that lasts until the end of the garroter’s next turn. The zone blocks line of sight for all creatures except the garroter. While entirely in the zone, any creature other than the garroter is blinded.
Skills Stealth +11
Str 16 (+5) Dex 18 (+6) Wis 12 (+3)
Con 12 (+3) Int 11 (+2) Cha 14 (+4)
Alignment Evil Languages Common, Elven
Equipment: wire garrote, leather armor , short sword .
Published in Dungeon Magazine 204.