Drow Informant
Medium fey humanoid, drow
Level 6 Lurker XP 250

HP 60; Bloodied 30Initiative +12
AC 20, Fortitude 18, Reflex 19, Will 17Perception+10
Speed 6Darkvision

Standard Actions

Dagger At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d4 + 9 damage.

Vanish Into Thin Air Recharge

Effect: The drow becomes invisible, then shifts up to 3 squares. It remains invisible until the end of its next turn or until immediately after it attacks. If the invisible drow’s next attack hits, the target takes 2d8 extra damage, and it is dazed until the end of its next turn.

Minor Actions

Cloud of Darkness (zone) Encounter

Effect: Close burst 1. The burst creates a zone that lasts until the end of the drow’s next turn. The zone blocks line of sight for all creatures except the drow. While entirely within the zone, any creature other than the drow is blinded.

Skills Acrobatics +13, Bluff +11, Stealth +13, Thievery +13
Str 16 (+6)                Dex 20 (+8)                Wis 14 (+5)
Con 18 (+7)                Int 16 (+6)                Cha 16 (+6)

Alignment Evil        Languages Common, Elven
Equipment: black cloak, dagger .

Published in Neverwinter Campaign Setting, page(s) 122, Dungeon Magazine 204.