Drow Necromancer
Medium fey humanoid
Level 15 Controller (Leader) XP 1200

Initiative +10        Senses Perception +9; Darkvision
Orcus's Rage aura 10; living allies in the aura gain a +2 power bonus to attack rolls and take a -2 penalty to defenses.
HP 142; Bloodied 71
AC 29; Fortitude 25, Reflex 28, Will 28
Speed 6

Skull Rod (standard, at-will) Necrotic

+20 vs AC; 1d8+6 necrotic damage.

Skull Ray (standard, at-will) Necrotic

Ranged 10; +19 vs Fortitude; 1d6+6 necrotic damage, and ongoing 5 necrotic damage (save ends).

Dark Enervation (standard, encounter) Necrotic

Close burst 3; each enemy in burst; +19 vs Fortitude; 1d10+6 necrotic damage, the target is pushed 1, and the target is weakened until the end of the necromancer's next turn.

Voices of Undeath (standard, recharge ) Necrotic

Area burst 1 within 10; +19 vs Fortitude; 3d8+6 necrotic damage, and the target is deafened (save ends). Until the target is no longer deafened, he or she has vulnerable 5 necrotic.

Zombify (minor, at-will)

Ranged 20; target a cyclops rambler that has been reduced to 0 hit points or fewer. It becomes a cyclops rambler zombie, and is now alive with full hit points (but still prone). Roll initiative for the creature

Life Leech (minor; usable only while bloodied; at-will)

Each ally within 10 takes 5 damage, and the drow necromancer regains hit points equal to the total damage dealt.

Alignment Evil        Languages Common, Elven
Skills Arcana +19, Bluff +14, Intimidate +19, Stealth +12
Str 13 (+8)      Dex 17 (+10)      Wis 14 (+9)
Con 14 (+9)      Int 25 (+14)      Cha 20 (+12)

Equipment: skull rods, robes


Published in Dungeon Magazine 160, page(s) 12.