Drow Sniper
Medium fey humanoid
Level 12 Artillery XP 700

Initiative +11        Senses Perception +12; Darkvision
HP 89; Bloodied 44
AC 24; Fortitude 22, Reflex 25, Will 21
Speed 7

Rapier (standard, at-will) Poison, Weapon

+17 vs AC; 1d8+5 damage, and the drow sniper makes a secondary attack against the same target.

Secondary Attack +17 vs Fortitude; see drow poison for the effect.

Hand Crossbow (standard, at-will) Poison, Weapon

Ranged 10/20; +19 vs AC; 1d6+5 damage, and the drow sniper makes a secondary attack against the same target.

Secondary Attack +17 vs Fortitude; see drow poison for the effect.

Darkfire (minor, encounter)

Ranged 10; +17 vs Reflex; until the end of the drow sniper’s next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.

Explosive Bolts

The drow sniper can fire special explosive bolts from its hand crossbow. It typically carries 3 such bolts. An explosive bolt deals the damage listed above and has an additional effect. It deals an extra 1d6 + 1 fire damage to the target and any creatures adjacent to the target.

Sniper

When a drow sniper makes a ranged attack from hiding and misses, it is still considered to be hiding.

Drow Poison Poison

A creature hit by a weapon coated in drow poison takes a -2 penalty to attack rolls (save ends). First Failed Save: The target is also weakened (save ends). Second Failed Save: The target falls unconscious until the end of the encounter.

Alignment Evil        Languages Common, Elven
Skills Dungeoneering +12, Intimidate +12, Stealth +16
Str 14 (+8)      Dex 20 (+11)      Wis 13 (+7)
Con 11 (+6)      Int 13 (+7)      Cha 12 (+7)

Equipment: 3 explosive bolts coated in drow poison, crossbow bolts (20) coated in drow poison, hand crossbow , leather armor , rapier coated in drow poison.


Published in P2 Demon Queen Enclave, page(s) 3.