Drow Spellspinner
Medium fey humanoid, drow
Level 8 Artillery XP 350

HP 64; Bloodied 32Initiative +6
AC 22, Fortitude 18, Reflex 21, Will 21Perception+5
Speed 6Darkvision

Standard Actions

Spellshock Rod (implement, lightning) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d8 + 7 lightning damage, and the drow pushes the target up to 2 squares.

Dark Bolt (implement, lightning, necrotic) At-Will

Attack: Ranged 20 (one creature); +13 vs. Reflex

Hit: 2d8 + 2 lightning damage, and ongoing 5 necrotic damage (save ends).

Lightning Web (implement, lightning) Encounter

Attack: Close blast 5 (creatures in the blast); +11 vs. Reflex

Hit: The target is immobilized and takes ongoing 10 lightning damage (save ends both).

Miss: The target is slowed and takes ongoing 5 lightning damage (save ends both).

Move Actions

Levitate Encounter

Effect: The drow flies up to 4 squares vertically and hovers there until the end of its next turn. When the levitation ends, the drow descends safely to the ground, without taking falling damage.

Sustain Move: The levitation persists until the end of the drow’s next turn, and it can fly up to 3 squares vertically and 1 square horizontally.

Skills Arcana +12, Dungeoneering +10, Stealth +11
Str 10 (+4)                Dex 15 (+6)                Wis 13 (+5)
Con 10 (+4)                Int 17 (+7)                Cha 16 (+7)

Alignment Evil        Languages Common, Elven
Equipment: robes, rod implement .

Published in Neverwinter Campaign Setting, page(s) 134, Halls of Undermountain, page(s) 93, Dungeon Magazine 206.