Drow Spider Totemist
Medium fey humanoid, drow
Level 16 Controller (Leader) XP 1400
|HP 154; Bloodied 77||Initiative +11|
|AC 30, Fortitude 26, Reflex 29, Will 27||Perception+17|
Dark Pact Mobility Aura 5
Bloodied allies in the aura automatically succeed on saving throws against slowing effects and immobilizing effects.
Totem Bite (poison, weapon) At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 2d10 + 3 damage, and ongoing 10 poison damage (save ends).
Venom Ray (implement, poison) At-Will
Attack: Ranged 5 (one creature); +19 vs. Reflex
Hit: 3d8 + 6 poison damage, and the target is immobilized until the end of its next turn.
Spider Swarm (poison, zone) Recharge
Effect: Close burst 2. The burst creates a zone that lasts until the end of the encounter or until the totemist uses spider swarm again. Enemies grant combat advantage while in the zone, and any enemy that ends its turn there takes 10 poison damage.
Skills Arcana +20, Intimidate +18
Str 15 (+10) Dex 17 (+11) Wis 19 (+12)
Con 18 (+12) Int 24 (+15) Cha 21 (+13)
Alignment Evil Languages Common, Elven
Equipment: robes, spider totem
Published in Monster Vault: Threats to the Nentir Vale, page(s) 70.