Drow Warrior
Medium fey humanoid
Level 11 Lurker XP 600

Initiative +13        Senses Perception +11; Darkvision
HP 83; Bloodied 41
AC 24; Fortitude 20, Reflex 22, Will 19
Speed 6

Rapier (standard, at-will) Poison, Weapon

+14 vs AC; 1d8+4 damage and the drow warrior makes a secondary attack against the same target.

Secondary Attack +13 vs Fortitude; see drow poison for the effect.

Hand Crossbow (standard, at-will) Poison, Weapon

Range 10/20; +14 vs AC; 1d6+4 damage, and the drow warrior makes a secondary attack against the same target.

Secondary attack +13 vs Fortitude; see drow poison for the effect.

Darkfire (minor, encounter)

Range 10; +12 vs Reflex; until the end of the drow warrior’s next turn, the target grants combat advantage to all attacks, and the target cannot benefit from invisibility or concealment.

Combat Advantage

The drow warrior deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against.

Drow Poison Poison

A creature hit by a weapon coated in drow poison takes a -2 penalty to attack rolls (save ends). First Failed Save: The target is also weakened (save ends). Second Failed Save: The target falls unconscious until the end of the encounter.

Alignment Evil        Languages Common, Elven
Skills Dungeoneering +11, Intimidate +8, Stealth +15
Str 14 (+7)      Dex 19 (+9)      Wis 13 (+6)
Con 11 (+5)      Int 13 (+6)      Cha 12 (+6)

Equipment: chainmail , crossbow , crossbow bolts (20) , rapier .



Revision (7/16/2008)
Replace the rapier attack’s “(X2)” with “and the drow warrior makes a secondary attack against the same target. Secondary Attack: +13 vs. Fortitude; see drow poison for the effect.”

Published in Monster Manual, page(s) 94, Dungeon Magazine 160, page(s) 6, 12, Dungeon Magazine 168, page(s) 9, P1 King of the Trollhaunt Warrens, page(s) 34.