Drow Zealot
Medium fey humanoid
Level 23 Brute XP 5100

HP 265; Bloodied 132Initiative +18
AC 35, Fortitude 36, Reflex 35, Will 33Perception+11
Speed 7Darkvision
Resist 10 poison


Spider Host (poison) Aura 1

While the zealot is bloodied, any enemy within the zealot’s aura that becomes bloodied takes ongoing 20 poison damage (save ends).

Standard Actions

Fullblade (weapon) At-Will

Attack: Melee 1 (one creature); +28 vs. AC

Hit: 3d12 + 19 damage.

Miss: The zealot gains a +2 bonus to melee attack rolls and a +5 bonus to melee damage rolls until the end of its next turn.

Minor Actions

Darkfire Encounter

Attack: Ranged 10 (one creature); +26 vs. Reflex

Hit: The target grants combat advantage and cannot benefit from invisibility or concealment until the end of the zealot’s next turn.

Triggered Actions

Spider Burst (poison, zone)

Trigger: The zealot drops to 0 hit points.

Effect (No Action): The zealot’s death creates a zone in a close burst 1 that lasts until the end of the encounter. The zone is difficult terrain, and any creature that starts its turn within the zone takes 10 poison damage.

Str 27 (+19)                Dex 24 (+18)                Wis 10 (+11)
Con 25 (+18)                Int 12 (+12)                Cha 21 (+16)

Alignment chaotic evil        Languages Abyssal, Common, Elven
Equipment: fullblade .

Published in Monster Manual 3, page(s) 76, Dungeon Magazine 212.