Duergar Bloodmage
Medium natural humanoid
Level 8 Controller XP 350

HP 87; Bloodied 43Initiative +6
AC 22, Fortitude 19, Reflex 21, Will 20Perception+6
Speed 5Darkvision
Resist 5 fire, 5 poison

Standard Actions

Quarterstaff (weapon) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d8 + 7 damage.

Bleeding Eyes (psychic, implement) At-Will

Attack: Ranged 5 (one creature); +11 vs. Will

Hit: 2d6 + 4 psychic damage, and the target is blinded until the end of the bloodmage’s next turn.

Boiling Blood (fire, implement) Recharge

Attack: Area burst 2 within 10 (creatures in the burst); +11 vs. Fortitude

Hit: 2d6 + 4 fire damage, and the target takes ongoing 5 fire damage (save ends).

Minor Actions

Infernal Quills (poison) Encounter

Attack: Ranged 3 (one creature); +13 vs. AC

Hit: 1d8 + 3 damage, and the target takes ongoing 5 poison damage and a -2 penalty to attack rolls (save ends both).

Blood Sacrifice At-Will

Effect: The bloodmage loses 5 hit points and chooses one of the following three effects.

    1. The bloodmage gains a +4 bonus to his or her next attack roll.

    2. The bloodmage gains a +2 bonus to all defenses until the end of its next turn.

    3. The bloodmage shifts up to its speed.

Triggered Actions

Blazing Boils (fire, weapon) Encounter

Trigger: A creature hits the bloodmage with a melee attack.

Attack (Immediate Reaction): Melee 1 (the triggering creature); +13 vs. AC

Hit: 2d8 + 5 fire damage, and the target is immobilized (save ends).

Effect: The bloodmage shifts up to 2 squares.

Skills Arcana +14, Bluff +12, Dungeoneering +11
Str 13 (+5)                Dex 14 (+6)                Wis 14 (+6)
Con 15 (+6)                Int 20 (+9)                Cha 17 (+7)

Alignment Evil        Languages Common, Deep Speech, Dwarven
Equipment: robes, quarterstaff .

Published in Dungeon Magazine 187.