Medium natural humanoid
Level 8 Controller XP 350
|HP 87; Bloodied 43||Initiative +6|
|AC 22, Fortitude 19, Reflex 21, Will 20||Perception+6|
|Resist 5 fire, 5 poison|
Quarterstaff (weapon) At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage.
Bleeding Eyes (psychic, implement) At-Will
Attack: Ranged 5 (one creature); +11 vs. Will
Hit: 2d6 + 4 psychic damage, and the target is blinded until the end of the bloodmage’s next turn.
Boiling Blood (fire, implement) Recharge
Attack: Area burst 2 within 10 (creatures in the burst); +11 vs. Fortitude
Hit: 2d6 + 4 fire damage, and the target takes ongoing 5 fire damage (save ends).
Infernal Quills (poison) Encounter
Attack: Ranged 3 (one creature); +13 vs. AC
Hit: 1d8 + 3 damage, and the target takes ongoing 5 poison damage and a -2 penalty to attack rolls (save ends both).
Blood Sacrifice At-Will
Effect: The bloodmage loses 5 hit points and chooses one of the following three effects.
1. The bloodmage gains a +4 bonus to his or her next attack roll.
2. The bloodmage gains a +2 bonus to all defenses until the end of its next turn.
3. The bloodmage shifts up to its speed.
Blazing Boils (fire, weapon) Encounter
Trigger: A creature hits the bloodmage with a melee attack.
Attack (Immediate Reaction): Melee 1 (the triggering creature); +13 vs. AC
Hit: 2d8 + 5 fire damage, and the target is immobilized (save ends).
Effect: The bloodmage shifts up to 2 squares.
Skills Arcana +14, Bluff +12, Dungeoneering +11
Str 13 (+5) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 20 (+9) Cha 17 (+7)
Alignment Evil Languages Common, Deep Speech, Dwarven
Equipment: robes, quarterstaff .
Published in Dungeon Magazine 187.