Medium natural humanoid (devil)
Level 11 Lurker XP 600
Initiative +13 Senses Perception +9; Darkvision
HP 89; Bloodied 44
AC 26; Fortitude 25, Reflex 24, Will 24
Resist 10 fire, 10 poison
Claw (standard, at-will)
+16 vs AC; 1d8+3 damage, and ongoing 5 damage (save ends).
Quill Stab (standard; requires combat advantage against the target, recharges when the duergar flesheater hits with its claw attack) Poison
+16 vs AC; 1d8 damage, and the target takes ongoing 5 poison damage and a -2 penalty to attack rolls (save ends both).
Infernal Quills (standard, at-will)
Ranged 3; +16 vs AC; 1d8 damage, and the target takes ongoing 5 poison damage and a -2 penalty to attack rolls (save ends both).
While the duergar fleshtearer is invisible, its attacks deal twice the normal amount of ongoing damage.
Underdark Sneak (minor; while in dim light or darkness and adjacent to an object or a wall that occupies at least 1 square; at-will)
The duergar fleshtearer becomes invisible until the end of its next turn or until after it hits or misses with an attack.
Alignment Evil Languages Common, Deep Speech, Dwarven
Skills Bluff +10, Dungeoneering +14, Stealth +14
Str 21 (+10) Dex 19 (+9) Wis 18 (+9)
Con 17 (+8) Int 12 (+6) Cha 10 (+5)
Equipment: leather armor .
Published in Monster Manual 2, page(s) 93.