Duergar Guard
Medium natural humanoid
Level 4 Soldier XP 175

HP 58; Bloodied 29Initiative +6
AC 20, Fortitude 17, Reflex 15, Will 15Perception+4
Speed 5Darkvision
Resist 5 fire, 5 poison

Standard Actions

Warhammer (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d10 + 6 damage.

Effect: The duergar guard marks the target until the end of the target’s next turn.

Minor Actions

Infernal Anger (fire) Recharge

Effect: Until the start of the guard’s next turn, its melee attacks deal 4 extra fire damage, and if an enemy adjacent to the guard moves, the guard can shift 1 square as an immediate reaction.

Infernal Quills (poison) Encounter

Attack: Ranged 3 (one creature); +9 vs. AC

Hit: 1d8 + 3 damage, and the target takes a -2 penalty to attack rolls and ongoing 5 poison damage (save ends both).

Skills Dungeoneering +9
Str 14 (+4)                Dex 15 (+4)                Wis 15 (+4)
Con 18 (+6)                Int 10 (+2)                Cha 8 (+1)

Alignment evil        Languages Common, Deep Speech, Dwarven
Equipment: chainmail , warhammer .

Published in Monster Manual 2, page(s) 92, Dungeon Magazine 178, page(s) 60, H2 Thunderspire Labyrinth, page(s) 9, 11, 18, 20, 24, Dungeon Magazine 179, page(s) 28, 31, Dungeon Magazine 182, Monster Vault, page(s) 95, Dungeon Magazine 193, Dungeon Magazine 197.