Duergar Underlord
Medium natural humanoid
Level 20 Elite Skirmisher (Leader) XP 5600

HP 364; Bloodied 182Initiative +20
AC 34, Fortitude 32, Reflex 33, Will 31Perception+15
Speed 7Darkvision
Resist 10 fire, 10 poison
Saving Throws +2; Action Points 1


Infernal Animation (healing)

While the duergar underlord is conscious, whenever it starts its turn and no allies within 20 squares of it have at least 1 hit point, one ally within 20 squares returns to life with 1 hit point and can stand up as a free action. The ally acts immediately after the underlord’s turn. The ally automatically drops to 0 hit points at the end of the encounter.

Standard Actions

Warhammer (weapon) At-Will

Attack: Melee 1 (one creature); +25 vs. AC

Hit: 3d10 + 12 damage.

Effect: Any marking effects on the underlord end, and it shifts up to 3 squares.

Battlecrazed Frenzy (weapon) Recharge

Attack: Melee 1 (one creature); +25 vs. AC

Hit: 3d10 + 12 damage, and the underlord shifts up to 2 squares and repeats this attack against an enemy it has not yet attacked during this turn.

Minor Actions

Infernal Quills (poison) Encounter

Attack: Ranged 3 (one creature); +25 vs. AC

Hit: 3d10 + 5 damage, and the target takes a -2 penalty to attack rolls and ongoing 10 poison damage (save ends both).

Underlord’s Command At-Will 1/round

Effect: Close burst 10 (one ally in the burst). The target can use a free action to shift up to 3 squares and make a basic attack.

Skills Dungeoneering +20
Str 22 (+16)                Dex 26 (+18)                Wis 20 (+15)
Con 14 (+12)                Int 14 (+12)                Cha 16 (+13)

Alignment evil        Languages Common, Deep Speech, Dwarven
Equipment: chainmail , warhammer .

Published in Monster Vault, page(s) 99.