Duggin
Medium natural humanoid, dwarf
Level 5 Leader-

HP 47; Bloodied 23; Healing Surges 9; Surge Value 11Initiative +2
AC 22, Fortitude 18, Reflex 16, Will 20Perception+4
Speed 5Low-light vision

Traits

Stand Your Ground

Forced movement from a pull, push, or slide effect moves Duggin 1 square less than the effect specifies. When an attack would knock Duggin prone, he can roll a saving to avoid falling prone.

Standard Actions

Warhammer (weapon) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d8 + 10 damage.

Triggered Actions

Battle Exhortation Encounter

Trigger: An ally within 10 squares of Duggin misses with an attack.

Effect (Immediate Interrupt): The triggering ally rerolls the attack and gains a +2 bonus to the attack roll. In addition, an ally within 10 squares of Duggin can spend a healing surge.

Str 14 (+4)                Dex 11 (+2)                Wis 14 (+4)
Con 15 (+4)                Int 10 (+2)                Cha 16 (+5)

Alignment Unaligned        Languages Common, Dwarven
Equipment: light shield , plate armor , warhammer .

Published in HS2 Orcs of Stonefang Pass, page(s) 21.