Dune Reaper Shriek
Medium aberrant beast
Level 14 Lurker XP 1000
|HP 106; Bloodied 53||Initiative +17|
|AC 28, Fortitude 26, Reflex 27, Will 25||Perception+11|
When the shriek takes force damage, it cannot use shrieking warp until the end of its next turn.
Arm Blade At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 3d6 + 6 damage.
Shrieking Reap (teleportation) Recharge when the shriek uses shrieking warp
Effect: The shriek uses arm blade twice against the same target. If one attack hits, the shriek teleports the target 2 squares, and the target takes ongoing 10 damage (save ends). If both attacks hit, the shriek teleports the target 5 squares and knocks it prone, and the target takes ongoing 15 damage (save ends).
Shrieking Warp (teleportation, thunder) At-Will
Effect: The shriek is removed from play. At the start of its next turn, it appears in an unoccupied square within 10 squares of its last location and makes the following attack.
Attack: Close burst 2 (enemies in the burst); +16 vs. Fortitude
Hit: 2d8 + 7 thunder damage, and the shriek pushes the target 2 squares.
Skills Stealth +18
Str 20 (+12) Dex 22 (+13) Wis 18 (+11)
Con 16 (+10) Int 3 (+3) Cha 8 (+6)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 39.