Dune Reaper Shriek
Medium aberrant beast
Level 14 Lurker XP 1000

HP 106; Bloodied 53Initiative +17
AC 28, Fortitude 26, Reflex 27, Will 25Perception+11
Speed 7Darkvision


Forceful Silence

When the shriek takes force damage, it cannot use shrieking warp until the end of its next turn.

Standard Actions

Arm Blade At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 3d6 + 6 damage.

Shrieking Reap (teleportation) Recharge when the shriek uses shrieking warp

Effect: The shriek uses arm blade twice against the same target. If one attack hits, the shriek teleports the target 2 squares, and the target takes ongoing 10 damage (save ends). If both attacks hit, the shriek teleports the target 5 squares and knocks it prone, and the target takes ongoing 15 damage (save ends).

Shrieking Warp (teleportation, thunder) At-Will

Effect: The shriek is removed from play. At the start of its next turn, it appears in an unoccupied square within 10 squares of its last location and makes the following attack.

Attack: Close burst 2 (enemies in the burst); +16 vs. Fortitude

Hit: 2d8 + 7 thunder damage, and the shriek pushes the target 2 squares.

Skills Stealth +18
Str 20 (+12)                Dex 22 (+13)                Wis 18 (+11)
Con 16 (+10)                Int 3 (+3)                Cha 8 (+6)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 39.