Duodrone Marcher
Medium immortal animate, modron
Level 8 Soldier XP 350

HP 54; Bloodied 27Initiative +10
AC 24, Fortitude 20, Reflex 20, Will 20Perception+6
Speed 5, fly 5 (clumsy)


Ordered Defense Aura 2

While in the aura, enemies take a -2 penalty to attack rolls against creatures other than marchers.


An enemy cannot enter the marcher’s space by any means.

Standard Actions

Halberd (weapon) At-Will

Attack: Melee 2 (one creature); +13 vs. AC

Hit: 3d6 + 5 damage. If the target shifts before the start of the marcher’s next turn, the marcher can use this attack against it as an opportunity action.

Move Actions

Modron Shift Encounter

Effect: The marcher ends any slowing or immobilizing effect on it and shifts up to 5 squares, ignoring difficult terrain.

Triggered Actions

From One Come Many Encounter

Trigger: The marcher drops to 0 hit points.

Effect (No Action): The marcher is destroyed, and four monodrone brickguards appear in its space or in an unoccupied squares adjacent to it. These monodrones act on the marcher’s initiative and are worth no experience points.

Str 17 (+7)                Dex 18 (+8)                Wis 15 (+6)
Con 19 (+8)                Int 12 (+5)                Cha 13 (+5)

Alignment Unaligned        Languages Common
Equipment: halberd .

Published in Dungeon Magazine 186.