Medium immortal animate, modron
Level 8 Soldier XP 350
|HP 54; Bloodied 27||Initiative +10|
|AC 24, Fortitude 20, Reflex 20, Will 20||Perception+6|
|Speed 5, fly 5 (clumsy)|
Ordered Defense Aura 2
While in the aura, enemies take a -2 penalty to attack rolls against creatures other than marchers.
An enemy cannot enter the marcher’s space by any means.
Halberd (weapon) At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 3d6 + 5 damage. If the target shifts before the start of the marcher’s next turn, the marcher can use this attack against it as an opportunity action.
Modron Shift Encounter
Effect: The marcher ends any slowing or immobilizing effect on it and shifts up to 5 squares, ignoring difficult terrain.
From One Come Many Encounter
Trigger: The marcher drops to 0 hit points.
Effect (No Action): The marcher is destroyed, and four monodrone brickguards appear in its space or in an unoccupied squares adjacent to it. These monodrones act on the marcher’s initiative and are worth no experience points.
Str 17 (+7) Dex 18 (+8) Wis 15 (+6)
Con 19 (+8) Int 12 (+5) Cha 13 (+5)
Alignment Unaligned Languages Common
Equipment: halberd .
Published in Dungeon Magazine 186.