Medium natural humanoid, dwarf
Level 10 Soldier XP 500
|HP 105; Bloodied 52||Initiative +8|
|AC 26, Fortitude 24, Reflex 20, Will 22||Perception+9|
|Speed 5||Low-light vision|
|Saving Throws +5 against poison effects|
Durgen’s melee attacks deal 1d8 extra damage to prone targets.
Stand the Ground
Durgen can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.
Durgen can make a saving throw to avoid falling prone when an attack would knock him prone.
Battleaxe (weapon) At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d10 + 7 damage, and the target is slowed until the end of Durgen’s next turn.
Shield Bash At-Will
Attack: Melee 1 (one creature); +13 vs. Reflex
Hit: 3d6 + 3 damage, and the target falls prone.
Stay Down (weapon) At-Will
Trigger: An adjacent enemy stands up.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +15 vs. AC
Hit: 1d10 + 8 damage, and the target falls prone.
Skills Dungeoneering +16, Endurance +15, Heal +14
Str 20 (+10) Dex 12 (+6) Wis 19 (+9)
Con 17 (+8) Int 8 (+4) Cha 10 (+5)
Alignment Lawful Good Languages Common, Dwarven
Equipment: battleaxe , heavy shield , plate armor .
Published in Dungeon Magazine 194.