Medium shadow magical beast (plant)
Level 7 Brute XP 300
|HP 93; Bloodied 46||Initiative +5|
|AC 19, Fortitude 20, Reflex 18, Will 19||Perception+6|
If the dusanu takes cold damage or radiant damage, it cannot use spongy bones until the end of its next turn.
Moldy Claw At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d10 + 7 damage, and the target takes a -2 penalty to any saving throw made at the end of the encounter to avoid contracting dusanu rot. If this attack bloodies the target, the penalty increases to -5.
Rotting Spores (disease, poison) Recharge when the dusanu takes lightning damage
Attack: Close burst 1 (enemies in the burst); +10 vs. Fortitude
Hit: 3d8 + 4 poison damage.
Miss: Half damage.
Effect: At the end of the encounter, the target must make a saving throw if it is a living humanoid. On a failure, the target contracts dusanu rot (stage 1).
Spongy Bones At-Will
Trigger: A weapon attack hits the dusanu.
Effect (Immediate Interrupt): The dusanu gains resist 5 to all damage against the triggering attack.
Skills Stealth +10
Str 19 (+7) Dex 14 (+5) Wis 16 (+6)
Con 13 (+4) Int 4 (0) Cha 5 (0)
Alignment Unaligned Languages -
Level 7 DiseaseDusanu Rot
This disease starts as an itchy rash, progressing as sickening sallow mold erupts from the victim’s skin.
Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target loses a healing surge.
Stage 2: While affected by stage 2, the target regains only half the normal hit points from healing effects. In addition, the target gains the plant keyword until cured.
Stage 3: While affected by stage 3, the target regains only half the normal hit points from healing effects. After an extended rest, the target takes 15 poison damage that cannot be healed until the disease is cured. If the condition worsens while the character is at stage 3, the character dies and immediately rises as a dusanu. If already at stage 3 and the target rolls 10 or lower on their Endurance check, the target dies and rises as a dusanu.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
10 or lower: The stage of the disease increases by one.
11-15: No Change
16 or higher: The stage of the disease decreases by one.
Published in Dungeon Magazine 195.