Dust Mephit
Small elemental humanoid (air, earth)
Level 3 Controller XP 150

HP 44; Bloodied 22Initiative +4
AC 17, Fortitude 14, Reflex 16, Will 15Perception+1
Speed 6, fly 6Darkvision
Immune fire, poison



The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes cold or psychic damage, its regeneration does not function on its next turn.

Standard Actions

Claws At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 + 4 damage, and the mephit can slide the target 1 square.

Blinding Cloud Recharge

Attack: Close blast 3 (creatures in the blast); +6 vs. Reflex

Hit: 1d8 + 4 damage, the target is blinded until the end of the mephit’s next turn.

Minor Actions

Dust Cloud (zone) Encounter

Effect: Close burst 1; the burst creates a zone of thick dust that lasts until the end of the mephit’s next turn. The zone is lightly obscured.

Sustain Minor: The zone persists.

Skills Stealth +9
Str 13 (+2)                Dex 17 (+4)                Wis 11 (+1)
Con 12 (+2)                Int 8 (0)                Cha 14 (+3)

Alignment Unaligned        Languages Common, Primordial

Published in Dragon Magazine 421.