Small elemental humanoid (air, earth)
Level 3 Controller XP 150
|HP 44; Bloodied 22||Initiative +4|
|AC 17, Fortitude 14, Reflex 16, Will 15||Perception+1|
|Speed 6, fly 6||Darkvision|
|Immune fire, poison|
The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes cold or psychic damage, its regeneration does not function on its next turn.
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage, and the mephit can slide the target 1 square.
Blinding Cloud Recharge
Attack: Close blast 3 (creatures in the blast); +6 vs. Reflex
Hit: 1d8 + 4 damage, the target is blinded until the end of the mephit’s next turn.
Dust Cloud (zone) Encounter
Effect: Close burst 1; the burst creates a zone of thick dust that lasts until the end of the mephit’s next turn. The zone is lightly obscured.
Sustain Minor: The zone persists.
Skills Stealth +9
Str 13 (+2) Dex 17 (+4) Wis 11 (+1)
Con 12 (+2) Int 8 (0) Cha 14 (+3)
Alignment Unaligned Languages Common, Primordial
Published in Dragon Magazine 421.