Medium natural humanoid
Level 4 Artillery XP 175
|HP 46; Bloodied 23||Initiative +5|
|AC 18, Fortitude 16, Reflex 16, Will 14||Perception+8|
|Speed 5||Low-light vision|
The dwarf gains a +2 bonus to attack rolls and deals 1d6 extra damage with ranged attacks against creatures that have no cover.
Stand the Ground
The dwarf can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.
The dwarf can make a saving throw to avoid falling prone when an attack would knock it prone.
Warhammer (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d10 + 4 damage.
Crossbow (weapon) At-Will
Attack: Ranged 30 (one creature); +10 vs. AC
Hit: 2d8 + 3 damage.
Str 14 (+4) Dex 16 (+5) Wis 12 (+3)
Con 16 (+5) Int 11 (+2) Cha 10 (+2)
Alignment Unaligned Languages Common, Dwarven
Equipment: chainmail , crossbow , crossbow bolts (20) , warhammer .
Updated in Dungeon 193.
Published in Monster Manual, page(s) 97, Dungeon Magazine 157, page(s) 93, Dungeon Magazine 159, page(s) 73, Dungeon Magazine 174, page(s) 14, Dungeon Magazine 193, Halls of Undermountain, page(s) 94.