Medium natural humanoid
Level 14 Skirmisher XP 1000
Initiative +15 Senses Perception +9; low-light vision
HP 139; Bloodied 69
AC 28; Fortitude 27, Reflex 27, Will 23
Saving Throws +5 against poison effects
Cutlass (standard, at-will) Weapon
+19 vs AC; 2d8+6 damage (crit 22 + 2d8).
Stalwart Shift (move; at-will)
The dwarf buccaneer shifts 1 square and one dwarf ally within 5 can also shift one square.
Nerves of Steel (minor; encounter)
The dwarf buccaneer makes a saving throw against one effect that a save can end.
Stand Your Ground
When an effect forces a dwarf to move, the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone.
Alignment Unaligned Languages Common, Dwarven
Skills Athletics +18, Dungeoneering +11, Endurance +18, Intimidate +12
Str 22 (+13) Dex 22 (+13) Wis 14 (+9)
Con 19 (+11) Int 10 (+7) Cha 10 (+7)
Equipment: cutlass (scimitar), leather armor .
Published in Dungeon Magazine 158, page(s) 77.