Dwarf Buccaneer
Medium natural humanoid
Level 14 Skirmisher XP 1000

Initiative +15        Senses Perception +9; low-light vision
HP 139; Bloodied 69
AC 28; Fortitude 27, Reflex 27, Will 23
Saving Throws +5 against poison effects
Speed 6

Cutlass (standard, at-will) Weapon

+19 vs AC; 2d8+6 damage (crit 22 + 2d8).

Stalwart Shift (move; at-will)

The dwarf buccaneer shifts 1 square and one dwarf ally within 5 can also shift one square.

Nerves of Steel (minor; encounter)

The dwarf buccaneer makes a saving throw against one effect that a save can end.

Stand Your Ground

When an effect forces a dwarf to move, the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone.

Alignment Unaligned        Languages Common, Dwarven
Skills Athletics +18, Dungeoneering +11, Endurance +18, Intimidate +12
Str 22 (+13)      Dex 22 (+13)      Wis 14 (+9)
Con 19 (+11)      Int 10 (+7)      Cha 10 (+7)

Equipment: cutlass (scimitar), leather armor .


Published in Dungeon Magazine 158, page(s) 77.